![]() ![]() One will fire first, followed by the remaining two, so just keep moving to dodge their beams. Keep that in mind because Zodiark’s attacks hit right after the rotation, meaning you don’t have time to relocate after the arena turns. You’ll see arrows appear indicating which direction the arena will move in, and it’s always a quarter of a circle. This is used in conjunction with Paradeigma. Zodiark assumes a fallen angel form and gains the ability to rotate the arena for one attack. Safe zones include the front and back of the arena.įF14 The Dark Inside Phase 2 - Complete Control It’s a straightforward attack that comes in from the left and right sides. During the first phase, he’ll spawn behemoths in the northwest followed by snakes in the southeast. The behemoths attack one quadrant of the arena, while the snakes’ attack unfolds in two lines across the arena. Zodiark summons either behemoth mechs or snake mechs, both of which affect the arena in different ways. This is another one that covers a big chunk of the arena. This one doesn’t happen often, but when it does, it targets the one unit with the highest aggro. In the first phase, Zodiark uses triangle and then square every time, though the pattern is random in phase two. The beam for the triangle is always purple and has a blue rune at the target spot, while the beam is red for the square, with a pink rune. If a square appears, move to the opposite side of the arena, as the entire side the square is on will be engulfed by the attack. If a triangle appears, the beam of light will move to the two opposing corners of the arena (making a triangle), so stand to the side of the original shape. Zodiark fires a beam of light to one side of the arena, and the nature of the attack changes based on what happens next. He’ll also use this on occasion during the fight’s second phase. There’s a follow-up attack, but it always leaves you with enough time to heal first. It’s inescapable and reduces the party’s HP to 1. Zodiark uses this attack as soon as the battle begins. Zodiark takes up a significant portion of the stage’s northern edge, but you can usually play it safe in the middle. ![]() So don’t do that - or at least keep it in mind. This phase pits you against Zodiark himself, and like other Trial fights throughout the expansions, you can fall off the arena. ![]() To see this content please enable targeting cookies.įF14 The Dark Inside Phase 1 - Zodiark fight If you’re ready to move on and don’t mind knowing what’s ahead, you’ve got quite the battle in front of you. It’s a very spoiler-y fight that’s been years in the making. FF14 The Dark Inside is a lengthy fight against a terrible foe, and if that’s not a giveaway already who it is, just don’t read further. ![]()
0 Comments
Leave a Reply. |